TStructOpsTypeTraits< FCharacterNetworkSerializationPackedBits >

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Inheritance Hierarchy

TStructOpsTypeTraitsBase2

TStructOpsTypeTraits< FCharacterNetworkSerializationPackedBits >

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Syntax

template<>
struct TStructOpsTypeTraits< FCharacterNetworkSerializationPackedBits > : public TStructOpsTypeTraitsBase2< FCharacterNetworkSerializationPackedBits >

Constants

Name

Description

WithNetSerializer

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