WithNetSharedSerialization

Can share serialization state across connections.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h

Include

#include "GameFramework/OnlineReplStructs.h"

Syntax

enum
{
    WithNetSharedSerialization = true
}

Remarks

Can share serialization state across connections.

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