UCharacterMovementComponent::ApplyRootMotionSource

Apply a RootMotionSource to current root motion

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

uint16 ApplyRootMotionSource
(
    TSharedPtr< FRootMotionSource > SourcePtr
)

Remarks

Apply a RootMotionSource to current root motion

Returns

LocalID for this Root Motion Source

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