UCharacterMovementComponent::ApplyRootMotionToVelocity

Applies root motion from root motion sources to velocity (override and additive)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void ApplyRootMotionToVelocity
(
    float deltaTime
)

Remarks

Applies root motion from root motion sources to velocity (override and additive)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss