Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float BoostAirControl
(
float DeltaTime,
float TickAirControl,
const FVector & FallAcceleration
)
Increase air control if conditions of AirControlBoostMultiplier and AirControlBoostVelocityThreshold are met. This function is used internally by GetAirControl().
Modified air control to use during falling movement
Parameter |
Description |
---|---|
DeltaTime |
Time step for the current update. |
TickAirControl |
Current air control value. |
FallAcceleration |
Acceleration used during movement. |