Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CanDelaySendingMove
(
const FSavedMovePtr & NewMove
)
Return true if it is OK to delay sending this player movement to the server, in order to conserve bandwidth.