| UNavMovementComponent::CanStopPathFollowing()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CanStopPathFollowing() const
Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)