UCharacterMovementComponent::CapsuleTouched

Called when the collision capsule touches another primitive component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void CapsuleTouched
(
    UPrimitiveComponent * OverlappedComp,
    AActor * Other,
    UPrimitiveComponent * OtherComp,
    int32 OtherBodyIndex,
    bool bFromSweep,
    const FHitResult & SweepResult
)

Remarks

Called when the collision capsule touches another primitive component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss