Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CheckFall
(
const FFindFloorResult & OldFloor,
const FHitResult & Hit,
const FVector & Delta,
const FVector & OldLocation,
float remainingTime,
float timeTick,
int32 Iterations,
bool bMustJump
)
Check if pawn is falling