UCharacterMovementComponent::ClientAckGoodMove

If no client adjustment is needed after processing received [ServerMove()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerMove), ack the good move so client can remove it from SavedMoves

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ClientAckGoodMove
(
    float TimeStamp
)

Remarks

If no client adjustment is needed after processing received ServerMove(), ack the good move so client can remove it from SavedMoves

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