Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientAckGoodMove
(
float TimeStamp
)
If no client adjustment is needed after processing received ServerMove(), ack the good move so client can remove it from SavedMoves