UCharacterMovementComponent::ConstrainInputAcceleration

Enforce constraints on input given current state.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector ConstrainInputAcceleration
(
    const FVector & InputAcceleration
) const

Remarks

Enforce constraints on input given current state. For instance, don't move upwards if walking and looking up.

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