Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
FTransform ConvertLocalRootMotionToWorld
(
const FTransform & InLocalRootMotion
)
Takes component space root motion and converts it to world space.