Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
Checks if new capsule size fits (no encroachment), and call CharacterOwner->OnStartCrouch() if successful. In general you should set bWantsToCrouch instead to have the crouch persist during movement, or just use the crouch functions on the owning Character.
Parameter |
Description |
---|---|
bClientSimulation |
true when called when bIsCrouched is replicated to non owned clients, to update collision cylinder and offset. |