Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void DisplayDebug
(
class UCanvas * Canvas,
const FDebugDisplayInfo & DebugDisplay,
float & YL,
float & YPos
)
Draw important variables on canvas. Character will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameter |
Description |
---|---|
Canvas |
Canvas to draw on |
DebugDisplay |
Contains information about what debug data to display |
YL |
Height of the current font |
YPos |
Y position on Canvas. YPos += YL, gives position to draw text for next debug line. |