Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetAnalogInputModifier() const
Returns modifier [0..1] based on the magnitude of the last input vector, which is used to modify the acceleration and max speed during movement.