UCharacterMovementComponent::GetAnalogInputModifier

Returns modifier [0..1] based on the magnitude of the last input vector, which is used to modify the acceleration and max speed during movement.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

float GetAnalogInputModifier() const

Remarks

Returns modifier [0..1] based on the magnitude of the last input vector, which is used to modify the acceleration and max speed during movement.

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