Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector GetFallingLateralAcceleration
(
float DeltaTime
)
Get the lateral acceleration to use during falling movement. The Z component of the result is ignored. Default implementation returns current Acceleration value modified by GetAirControl(), with Z component removed, with magnitude clamped to GetMaxAcceleration(). This function is used internally by PhysFalling().
Acceleration to use during falling movement.
Parameter |
Description |
---|---|
DeltaTime |
Time step for the current update. |