UCharacterMovementComponent::GetNetworkMoveDataContainer

Get the struct used for client to server move RPC serialization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

FCharacterNetworkMoveDataContainer & GetNetworkMoveDataContainer() const

Remarks

Get the struct used for client to server move RPC serialization.

See Also

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