UCharacterMovementComponent::GetRVOAvoidanceHeight

The scaled collider height to consider for RVO avoidance

Windows
MacOS
Linux

Override Hierarchy

IRVOAvoidanceInterface::GetRVOAvoidanceHeight()

UCharacterMovementComponent::GetRVOAvoidanceHeight()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float GetRVOAvoidanceHeight()

Remarks

The scaled collider height to consider for RVO avoidance

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