Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
ETeleportType GetTeleportType() const
When moving the character, we should inform physics as to whether we are teleporting. This allows physics to avoid injecting forces into simulations from client corrections (etc.)