UCharacterMovementComponent::GetWalkableFloorZ

Get the Z component of the normal of the steepest walkable surface for the character.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

float GetWalkableFloorZ() const

Remarks

Get the Z component of the normal of the steepest walkable surface for the character. Any lower than this and it is not walkable.

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