UCharacterMovementComponent::HandlePendingLaunch

Handle a pending launch during an update. Returns true if the launch was triggered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool HandlePendingLaunch()

Remarks

Handle a pending launch during an update. Returns true if the launch was triggered.

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