Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector HandleSlopeBoosting
(
const FVector & SlideResult,
const FVector & Delta,
const float Time,
const FVector & Normal,
const FHitResult & Hit
) const
Limit the slide vector when falling if the resulting slide might boost the character faster upwards.
: New slide result.
Parameter |
Description |
---|---|
SlideResult |
Vector of movement for the slide (usually the result of ComputeSlideVector) |
Delta |
Original attempted move |
Time |
Amount of move to apply (between 0 and 1). |
Normal |
Normal opposed to movement. Not necessarily equal to Hit.Normal (but usually is). |
Hit |
HitResult of the move that resulted in the slide. |