Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void HandleSwimmingWallHit
(
const FHitResult & Hit,
float DeltaTime
)
Allow custom handling when character hits a wall while swimming.