UCharacterMovementComponent::HasPredictionData_Server

Accessor to check if there is already server data, without potentially allocating it on demand.

Windows
MacOS
Linux

Override Hierarchy

INetworkPredictionInterface::HasPredictionData_Server()

UCharacterMovementComponent::HasPredictionData_Server()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool HasPredictionData_Server() const

Remarks

Accessor to check if there is already server data, without potentially allocating it on demand.

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