| INetworkPredictionInterface::HasPredictionData_Server()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool HasPredictionData_Server() const
Accessor to check if there is already server data, without potentially allocating it on demand.