UCharacterMovementComponent::HasValidData

Return true if we have a valid CharacterOwner and UpdatedComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool HasValidData() const

Remarks

Return true if we have a valid CharacterOwner and UpdatedComponent.

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