| UNavMovementComponent::IsFalling()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool IsFalling() const
Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)