Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool IsValidLandingSpot
(
const FVector & CapsuleLocation,
const FHitResult & Hit
) const
Verify that the supplied hit result is a valid landing spot when falling.