MIN_TICK_TIME

Minimum delta time considered when ticking.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

static const float MIN_TICK_TIME = 1e-6f;

Remarks

Minimum delta time considered when ticking. Delta times below this are not considered. This is a very small non-zero value to avoid potential divide-by-zero in simulation code.

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