Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
static const float MIN_TICK_TIME = 1e-6f;
Minimum delta time considered when ticking. Delta times below this are not considered. This is a very small non-zero value to avoid potential divide-by-zero in simulation code.