MaxDepenetrationWithGeometry

Max distance we allow simulated proxies to depenetrate when moving out of anything but Pawns.

Windows
MacOS
Linux

Syntax

float MaxDepenetrationWithGeometry

Remarks

Max distance we allow simulated proxies to depenetrate when moving out of anything but Pawns. This is generally more tolerant than with Pawns, because other geometry is either not moving, or is moving predictably with a bit of delay compared to on the server.

See Also

MaxDepenetrationWithGeometryAsProxy

[MaxDepenetrationWithPawn](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\MaxDepenetration-_2)

MaxDepenetrationWithPawnAsProxy

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss