float MaxDepenetrationWithGeometry
Max distance we allow simulated proxies to depenetrate when moving out of anything but Pawns. This is generally more tolerant than with Pawns, because other geometry is either not moving, or is moving predictably with a bit of delay compared to on the server.
MaxDepenetrationWithGeometryAsProxy
[MaxDepenetrationWithPawn](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\MaxDepenetration-_2)