UCharacterMovementComponent::MoveResponsePacked_ClientReceive

On the client, receives a packed move response from the server, unpacks it by serializing into the MoveResponseContainer from [GetMoveResponseDataContainer()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\GetMoveResponseD-), and passes the data container to [ClientHandleMoveResponse()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ClientHandleMove-).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void MoveResponsePacked_ClientReceive
(
    const FCharacterMoveResponsePackedBits & PackedBits
)

Remarks

On the client, receives a packed move response from the server, unpacks it by serializing into the MoveResponseContainer from GetMoveResponseDataContainer(), and passes the data container to ClientHandleMoveResponse().

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