Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void MoveResponsePacked_ClientReceive
(
const FCharacterMoveResponsePackedBits & PackedBits
)
On the client, receives a packed move response from the server, unpacks it by serializing into the MoveResponseContainer from GetMoveResponseDataContainer(), and passes the data container to ClientHandleMoveResponse().