NetworkMinTimeBetweenClientAdjustments

Minimum time on the server between sending client adjustments when client has exceeded allowable position error.

Windows
MacOS
Linux

Syntax

float NetworkMinTimeBetweenClientAdjustments

Remarks

Minimum time on the server between sending client adjustments when client has exceeded allowable position error. Should be >= NetworkMinTimeBetweenClientAdjustmentsLargeCorrection (the larger value is used regardless). This can save on bandwidth. Set to 0 to disable throttling.

See Also

[ServerLastClientAdjustmentTime](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerLastClient-_1)

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