float NetworkMinTimeBetweenClientAdjustments
Minimum time on the server between sending client adjustments when client has exceeded allowable position error. Should be >= NetworkMinTimeBetweenClientAdjustmentsLargeCorrection (the larger value is used regardless). This can save on bandwidth. Set to 0 to disable throttling.
[ServerLastClientAdjustmentTime](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerLastClient-_1)