Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnClientCorrectionReceived
(
class FNetworkPredictionData_Client_Character & ClientData,
float TimeStamp,
FVector NewLocation,
FVector NewVelocity,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode
)
Event notification when client receives correction data from the server, before applying the data. Base implementation logs relevant data and draws debug info if "p.NetShowCorrections" is not equal to 0.