Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnRootMotionSourceBeingApplied
(
const FRootMotionSource * Source
)
Called during ApplyRootMotionSource call, useful for project-specific alerts for "something is about to be altering our movement"