Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void RevertMove
(
const FVector & OldLocation,
UPrimitiveComponent * OldBase,
const FVector & InOldBaseLocation,
const FFindFloorResult & OldFloor,
bool bFailMove
)
Revert to previous position OldLocation, return to being based on OldBase. if bFailMove, stop movement and notify controller