UCharacterMovementComponent::SaveBaseLocation

Update OldBaseLocation and OldBaseQuat if there is a valid movement base, and store the relative location/rotation if necessary.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SaveBaseLocation()

Remarks

Update OldBaseLocation and OldBaseQuat if there is a valid movement base, and store the relative location/rotation if necessary. Ignores bDeferUpdateBasedMovement and forces the update.

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