Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SaveBaseLocation()
Update OldBaseLocation and OldBaseQuat if there is a valid movement base, and store the relative location/rotation if necessary. Ignores bDeferUpdateBasedMovement and forces the update.