UCharacterMovementComponent::ServerExceedsAllowablePositionError
Check position error within [ServerCheckClientError()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerCheckClien-).
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
|
Include
|
#include "GameFramework/CharacterMovementComponent.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp
|
virtual bool ServerExceedsAllowablePositionError
(
float ClientTimeStamp,
float DeltaTime,
const FVector & Accel,
const FVector & ClientWorldLocation,
const FVector & RelativeClientLocation,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
)
Check position error within ServerCheckClientError(). Set bNetworkLargeClientCorrection to true if the correction should be prioritized (delayed less in SendClientAdjustment).
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