UCharacterMovementComponent::ServerMoveDual_Implementation

Replicated function sent by client to server - contains client movement and view info for two moves.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ServerMoveDual_Implementation
(
    float TimeStamp0,
    FVector_NetQuantize10 InAccel0,
    uint8 PendingFlags,
    uint32 View0,
    float TimeStamp,
    FVector_NetQuantize10 InAccel,
    FVector_NetQuantize100 ClientLoc,
    uint8 NewFlags,
    uint8 ClientRoll,
    uint32 View,
    UPrimitiveComponent * ClientMovementBase,
    FName ClientBaseBoneName,
    uint8 ClientMovementMode
)

Remarks

Replicated function sent by client to server - contains client movement and view info for two moves. Calls either CharacterOwner->ServerMoveDual() or CharacterOwner->ServerMoveDualNoBase() depending on whehter ClientMovementBase is null.

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