Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerMoveOld
(
float OldTimeStamp,
FVector_NetQuantize10 OldAccel,
uint8 OldMoveFlags
)
Resending an (important) old move. Process it if not already processed.