Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetBase
(
UPrimitiveComponent * NewBase,
const FName BoneName,
bool bNotifyActor
)
Update the base of the character, which is the PrimitiveComponent we are standing on.