UCharacterMovementComponent::SetCurrentNetworkMoveData

Used internally to set the [FCharacterNetworkMoveData](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveData) currently being processed, either being serialized or replayed on the client, or being received and processed on the server.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

void SetCurrentNetworkMoveData
(
    FCharacterNetworkMoveData * CurrentData
)

Remarks

Used internally to set the FCharacterNetworkMoveData currently being processed, either being serialized or replayed on the client, or being received and processed on the server.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss