Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
void SetCurrentNetworkMoveData
(
FCharacterNetworkMoveData * CurrentData
)
Used internally to set the FCharacterNetworkMoveData currently being processed, either being serialized or replayed on the client, or being received and processed on the server.