UCharacterMovementComponent::SetMoveResponseDataContainer

Set custom struct used for server response RPC serialization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

void SetMoveResponseDataContainer
(
    FCharacterMoveResponseDataContainer & PersistentDataStorage
)

Remarks

Set custom struct used for server response RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss