Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
void SetMoveResponseDataContainer
(
FCharacterMoveResponseDataContainer & PersistentDataStorage
)
Set custom struct used for server response RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.