Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
void SetNetworkMoveDataContainer
(
FCharacterNetworkMoveDataContainer & PersistentDataStorage
)
Set custom struct used for client to server move RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.