Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SetWalkableFloorZ
(
float InWalkableFloorZ
)
Set the Z component of the normal of the steepest walkable surface for the character. Also computes WalkableFloorAngle.