Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ShouldPerformAirControlForPathFollowing() const
Whether Character should perform air control via PerformAirControlForPathFollowing when falling and following a path at the same time Default implementation always returns true during MOVE_Falling.