UCharacterMovementComponent::ShouldRemainVertical

If true, DesiredRotation will be restricted to only Yaw component in [PhysicsRotation()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\PhysicsRotation)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ShouldRemainVertical() const

Remarks

If true, DesiredRotation will be restricted to only Yaw component in PhysicsRotation()

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