UCharacterMovementComponent::ShouldUsePackedMovementRPCs

Determines whether to use packed movement RPCs with variable length payloads, or legacy code which has multiple functions required for different situations.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ShouldUsePackedMovementRPCs() const

Remarks

Determines whether to use packed movement RPCs with variable length payloads, or legacy code which has multiple functions required for different situations. The default implementation checks the console variable "p.NetUsePackedMovementRPCs" and returns true if it is non-zero.

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