| UMovementComponent::TwoWallAdjust()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void TwoWallAdjust
(
FVector & Delta,
const FHitResult & Hit,
const FVector & OldHitNormal
) const
Custom version that allows upwards slides when walking if the surface is walkable.