UCharacterMovementComponent::UnCrouch

Checks if default capsule size fits (no encroachment), and trigger OnEndCrouch() on the owner if successful.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void UnCrouch
(
    bool bClientSimulation
)

Remarks

Checks if default capsule size fits (no encroachment), and trigger OnEndCrouch() on the owner if successful.

Parameters

Parameter

Description

bClientSimulation

true when called when bIsCrouched is replicated to non owned clients, to update collision cylinder and offset.

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