Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void UpdateCharacterStateAfterMovement
(
float DeltaSeconds
)
Update the character state in PerformMovement after the position change. Some rotation updates happen after this.