bApplyGravityWhileJumping

Apply gravity while the character is actively jumping (e.g. holding the jump key).

Windows
MacOS
Linux

Syntax

uint8 bApplyGravityWhileJumping: 1

Remarks

Apply gravity while the character is actively jumping (e.g. holding the jump key). Helps remove frame-rate dependent jump height, but may alter base jump height.

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